The highlight of todays release is the support for exporting semi-trailer models from Blender to Euro Truck simulator 2. This new functionality should add to the growing roster of already supported models. Heres is the full list of changes in the new version of SCS Blender Tools: New and better v. SCS Blender Tools Our games were made with ease-of-access in-mind for our players, to enable our creative community to make their ideas a reality. We wanted our players to explore their boundless imagination and experiment with the same tools that we have.
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Same for the SCS Blender Tools by SCS. I don't see anything that touches a PMG file. What is it you're trying to do? Aug 5, 2017 @ 10:38pm. Today we would like to announce the release of SCS Blender Tools version 2.0 for American Truck Simulator game. Since we started game development, we knew that having an enthusiastic modding community is a real blessing in this industry. With that in mind, years ago we decided to bring to our.
Author:admin | Date: 11-01-2020, 01:02 | Views: 592 | Comments: 0 |
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Today we would like to announce the release of SCS Blender Tools version 2.0 for Euro Truck Simulator 2 game.
Since we started game development, we knew that having an enthusiastic modding community is a real blessing in this industry. With that in mind, years ago we decided to bring to our community the ultimate toolchain for anyone willing to create content for our in-game worlds and to create mods for our titles. Blender Tools supports the complete creation pipeline of any type of in-game items such as trucks, AI vehicles, models, prefabs (including support for all possible locators including AI traffic lines) and many other game assets found in both Euro Truck Simulator 2 and American Truck Simulator.
During all those years not only has Blender Tools evolved, but Blender did too. The Blender 2.8 project was started several years ago and since its release last year, it has delivered massive changes all around. Including a big UI overhaul, new EEVEE render engine and a lot of underlying data structure changes also. Thus we were put up to a big overwrite of our tools and today we are proud to announce that Blender Tools 2.0 has arrived, supporting all new Blender 2.81 features. We have rewritten our whole material setup code to work with new render engine, which brings you even more in-game like result within Blender itself.
Thanks to the more efficient rendering of our 3D elements (locators, AI traffic lines) and rewritten several internal handlers, start-up, file saving and the overall experience should be smoother than it was ever before. As a cherry on the top of the cake, we would like to mention the new SCS Tools main menu, which enables you easy access to all Blender Tools functions and properties in one place.
These pictures show the new version in use with the truck pipeline, animations, prefab visualisation and the new SCS Main menu, in which you can find everything our Blender Tools offers.
How Do You Open The Scs Blender Tools
The limits are bound only by you and your creativity! If you want to join the more creative part of the community, download Blender 2.81 here and Blender Tools here (additional info might be found on our modding wiki).
We will constantly update this toolchain, making improvements based on the feedback from our community to make it easier for them to continue doing what they do best. Or we should say a legendary 50keda will, as he's the one doing all the work there!
Scs Blender Tools Download
![Addon Addon](https://farm2.staticflickr.com/1758/42671472872_87a8f255ea_b.jpg)
Do join the Blender Tools general discussion and report the bugs you'll find, please - it's helping a lot!
Blender Tools Download
Ported to Blender 2.81 (this is THE big step, as half of tools had to be rewritten for version 2.8)- Complete rewrite of viewport rendering based on EEVEE renderer
- Complete rewrite of custom 3D elements drawing (up to 16x times faster!)
- Complete rewrite of callbacks routines (should be less CPU consuming now)
- UI redesign to Blender 2.8 (sub-panels, icon themes, panels moved to more appropriate tabs)
- New SCS Tools main menu
- New caching system for libraries for the instant start-up of Blender
- New 'Merge SCS Materials' operator
- New 'Relocate Roots' operator
- Simplified lighting setup using reference lighting by default, without extra climate profile
- Improved blender file save speeds, should be instant now
- Added compatibility code to load old blend files (saved with SCS Blender Tools v1.12)
- Numerous other new features & improvements (see full changelog)
We encourage you to import and check all the models on your own. Now all you need to start is a bit of knowledge of Blender!
Source: http://blog.scssoft.com/
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SCS Blender Tools
Our games were made with ease-of-access in-mind for our players, to enable our creative community to make their ideas a reality. We wanted our players to explore their boundless imagination and experiment with the same tools that we have. Hence, we decided some years ago to bring to our community the ultimate toolchain for anyone willing to create content for our in-game worlds, and to create mods for our games. This set of tools supports the complete creation pipeline of any type of in-game items such as trucks, AI vehicles, models, prefabs (including support for all possible locators including AI traffic lines) and many other game assets found in both Euro Truck Simulator 2 and American Truck Simulator. What is possible is now only bound by our players’ creativity. We have been and will continue to constantly update this toolchain, making improvements based on the feedback from our community to make it easier for them to continue doing what they do best. This toolchain and its future updates will always remain free-of-charge.
For users
Wiki
Our Wiki knowledge base is probably the most important place for information on our SCS Blender Tools. There you will find the steps you need to take to begin using the tools. You can also find the download links for SCS Blender Tools. The source code is also freely available, which may prove quite interesting for the coders out there:
SCS Blender Tools
Our Wiki knowledge base is probably the most important place for information on our SCS Blender Tools. There you will find the steps you need to take to begin using the tools. You can also find the download links for SCS Blender Tools. The source code is also freely available, which may prove quite interesting for the coders out there:
SCS Blender Tools
Forum
We have created a special forum branch, dedicated exclusively to providing support for the SCS Blender Tools. If you have found a bug within the toolchain, or have questions about them, or simply want to share your knowledge with others that are just getting started, this is the place to be. Our team will actively monitor the forums and provide guidance where and when needed. We will try to do our best to respond to your queries, but you may find that other forum users may provide more immediate support.
Forum Topic
We have created a special forum branch, dedicated exclusively to providing support for the SCS Blender Tools. If you have found a bug within the toolchain, or have questions about them, or simply want to share your knowledge with others that are just getting started, this is the place to be. Our team will actively monitor the forums and provide guidance where and when needed. We will try to do our best to respond to your queries, but you may find that other forum users may provide more immediate support.
Forum Topic